AI Insights · Timothy · October 2025
Top 5 Boxing Games in South Africa Q3 2025: Unified Platform Insights
Explore the performance of the top boxing games in South Africa during Q3 2025, with data on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2025, the boxing game category on a unified platform in South Africa showcased varying trends across different apps. Here's a closer look at the performance of the top five boxing games, based on data from Sensor Tower.
WWE SLAM by Topps® Card Trader saw its weekly revenue fluctuate throughout the quarter, peaking at around $193 in early July before settling around $129 by the end of September. The app maintained a small yet consistent base of active users, starting at 27K and declining to approximately 13K by the quarter's end.
Real Boxing 2 demonstrated a significant surge in weekly revenue, hitting a high of $292 in early September. Downloads remained robust, with a noticeable peak at 6.3K in late June. The app sustained a strong active user base, fluctuating between 11.3K and 7.3K throughout the quarter.
WWE Mayhem experienced consistent weekly revenue, with a peak of $161 in early September. Download numbers were stable, reaching up to 2.1K mid-quarter. The active user count varied slightly, starting at 3.2K and increasing to 2.8K by late September.
Wrestling Empire showed a steady revenue stream, with a notable increase to $109 in late September. Downloads peaked at 2.1K in mid-July, and active users remained steady, ending the quarter at approximately 3K.
Real Boxing: KO Fight Club exhibited consistent weekly downloads, peaking at 5.8K in mid-July. Revenue remained stable, with minor fluctuations, and active users showed resilience, ending September at 10.4K.
For more detailed insights and data trends, visit Sensor Tower's platform.